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 كود 3

اذهب الى الأسفل 
كاتب الموضوعرسالة
Admin JAFAR
[à́d̀́m̀́ì́ǹ́ j̀́à́f̀́à́r̀́]
[à́d̀́m̀́ì́ǹ́ j̀́à́f̀́à́r̀́]
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عدد المساهمات : 635
نقاط المساهمات : 41524
اعجاب : 10000
تاريخ التسجيل : 08/09/2013

كود 3 Empty
مُساهمةموضوع: كود 3   كود 3 Emptyالثلاثاء 5 يناير 2021 - 8:31

NPC Spawn Codes

People:

spawn(‘witcher’)
spawn(‘vesemir’)
spawn(‘yennefer’)
spawn(‘triss’)
spawn(‘keira’)
spawn(‘grenn’)
spawn(‘cirilla’)
spawn(‘zoltan’)
spawn(‘sorceress’)
spawn(‘fists’)
spawn(‘fists_medium’)
spawn(‘fists_hard’)
spawn(‘defend’)
spawn(‘shield_axe’)
spawn(‘shield_mace’)
spawn(‘shield_hard’)
spawn(‘hammer2h’)
spawn(‘hammer2h_hard’)
spawn(‘axe2h’)
spawn(‘halberd2h’)
spawn(‘spear2h’)
spawn(‘bow’)
spawn(‘bow_hard’)
spawn(‘sword1h’)
spawn(‘sword1h_easy’)
spawn(‘sword1h_hard’)
spawn(‘sword1h_super_hard’)
spawn(‘axe1h’)
spawn(‘axe1h_hard’)
spawn(‘club1h’)
spawn(‘club1h_hard’)
spawn(‘1hand’)
spawn(‘1handed’)
spawn(‘sword2h’)
spawn(‘shortsword_hard’)
spawn(‘bowman’)
spawn(‘bowman_hard’)
spawn(‘xbow’)
spawn(‘rider’)
spawn(‘shovel_test’)
spawn(‘pitchfork’)

Warriors of the Wild Hunt:

spawn(‘wildhunt_sword’)
spawn(‘wild_hunt_axe’)
spawn(‘wild_hunt_halberd’)
spawn(‘wild_hunt_hammer’)
spawn(‘wild_hunt_minion’)
spawn(‘wild_hunt_spear’)
spawn(‘wild_hunt_sword’)
spawn(‘wildhunt_axe’)
spawn(‘wildhunt_halberd’)
spawn(‘wildhunt_hammer’)
spawn(‘wildhunt_minion’)
spawn(‘wildhunt_spear’)

Bosses:

spawn(‘witch1’)
spawn(‘witch_1’)
spawn(‘witch2’)
spawn(‘witch_2’)
spawn(‘witch3’)
spawn(‘witch_3’)
spawn(‘witch_q105’)
spawn(‘eredin’)
spawn(‘imlerith’)
spawn(‘caranthir’)

Monsters:

spawn(‘ice_giant’)
spawn(‘icegiant’)
spawn(‘siren’)
spawn(‘bees’)
spawn(‘black_troll’)
spawn(‘blacktroll’)
spawn(‘cave_troll’)
spawn(‘cavetroll’)
spawn(‘cockatrice’)
spawn(‘troll’)
spawn(‘troll_black’)
spawn(‘djinn’)
spawn(‘drowner’)
spawn(‘ddead’)
spawn(‘drowneddead’)
spawn(‘drowned_dead’)
spawn(‘nekker’)
spawn(‘nekker_warrior’)
spawn(‘bies’)
spawn(‘lessog’)
spawn(‘leszy’)
spawn(‘leshy’)
spawn(‘leshen’)
spawn(‘lessun’)
spawn(‘dao’)
spawn(‘ifryt’)
spawn(‘ifrit’)
spawn(‘golem’)
spawn(‘arachas’)
spawn(‘arachas_armored’)
spawn(‘armoredarachas’)
spawn(‘arachas_poison’)
spawn(‘poisonarachas’)
spawn(‘poisonedarachas’)
spawn(‘warewolf’)
spawn(‘werewolf’)
spawn(‘lycanthrope’)
spawn(‘lycan’)
spawn(‘endriaga’)
spawn(‘endrega’)
spawn(‘endriaga_worker’)
spawn(‘endriaga_tailed’)
spawn(‘endriaga_spikey’)
spawn(‘wight’)
spawn(‘wyvern’)
spawn(‘basilisk’)
spawn(‘harpy’)
spawn(‘gryphon’)
spawn(‘griffon’)
spawn(‘wolf’)
spawn(‘wolf_alpha’)
spawn(‘wolf_white’)
spawn(‘evil_dog’)
spawn(‘wild_dog’)
spawn(‘simulacrum’)
spawn(‘erynia’)
spawn(‘fogling’)
spawn(‘forktail’)
spawn(‘fugas’)
spawn(‘gargoyle’)
spawn(‘ghoul’)
spawn(‘ghoul_lesser’)
spawn(‘alghoul’)
spawn(‘wildhunt_mage’)
spawn(‘gravehag’)
spawn(‘miscreant’)
spawn(‘nightwraith’)
spawn(‘noonwraith’)
spawn(‘pesta’)
spawn(‘iris’)
spawn(‘volcanic_gryphon’)
spawn(‘wraith’)
spawn(‘waterhag’)
spawn(‘czart’)
spawn(‘willo_wisp’)
spawn(‘willowisp’)
spawn(‘katakan’)
spawn(‘katakan_large’)
spawn(‘katakanlarge’)
spawn(‘gravehag_barons_wife’)
spawn(‘baronswife’)
spawn(‘ekima’)
spawn(‘ekimma’)
spawn(‘lamia’)
spawn(‘bear’)
spawn(‘bear_black’)
spawn(‘bear_berserker’)
spawn(‘bear_grizzly’)
spawn(‘grizzly’)
spawn(‘bear_white’)
spawn(‘cyclop’)
spawn(‘cyclops’)
spawn(‘rotfiend’)
spawn(‘rotfiend_large’)
spawn(‘succubus’)
spawn(‘coronary heart’)
spawn(‘him’)
spawn(‘frozen_soldier’)
spawn(‘ice_golem’)
spawn(‘botchling’)
spawn(‘alghoul_lvl1’)
spawn(‘alghoul_lvl2’)
spawn(‘alghoul_lvl3’)
spawn(‘alghoul_mh’)
spawn(‘arachas_lvl1’)
spawn(‘arachas_lvl2__armored’)
spawn(‘arachas_lvl3__poison’)
spawn(‘arachas_mh__poison’)
spawn(‘basilisk_lvl1’)
spawn(‘bear_berserker_lvl1’)
spawn(‘bear_lvl1__black’)
spawn(‘bear_lvl2__grizzly’)
spawn(‘bear_lvl3__white’)
spawn(‘bies_lvl1’)
spawn(‘bies_lvl2’)
spawn(‘bies_mh’)
spawn(‘black_mage_lvl1’)
spawn(‘blood_flies’)
spawn(‘burnedman_lvl1’)
spawn(‘cockatrice_lvl1’)
spawn(‘cockatrice_mh’)
spawn(‘cyclop_lvl1’)
spawn(‘czart_lvl1’)
spawn(‘czart_mh’)
spawn(‘drowner_lvl1’)
spawn(‘drowner_lvl2’)
spawn(‘drowner_lvl3’)
spawn(‘drowner_lvl4__dead’)
spawn(‘elemental_dao_lvl1’)
spawn(‘elemental_dao_lvl2’)
spawn(‘elemental_dao_lvl3__ice’)
spawn(‘elemental_dao_mh’)
spawn(‘endriaga_lvl1__worker’)
spawn(‘endriaga_lvl2__tailed’)
spawn(‘endriaga_lvl3__spikey’)
spawn(‘fogling_lvl1’)
spawn(‘fogling_lvl1__doppelganger’)
spawn(‘fogling_lvl2’)
spawn(‘fogling_lvl3__willowisp’)
spawn(‘fogling_mh’)
spawn(‘forktail_lvl1’)
spawn(‘forktail_lvl2’)
spawn(‘forktail_mh’)
spawn(‘fugas_lvl1’)
spawn(‘fugas_lvl2’)
spawn(‘gargoyle_lvl1’)
spawn(‘ghoul_lvl1’)
spawn(‘ghoul_lvl2’)
spawn(‘ghoul_lvl3’)
spawn(‘golem_lvl1’)
spawn(‘golem_lvl2’)
spawn(‘golem_lvl2__ifryt’)
spawn(‘golem_lvl3’)
spawn(‘gryphon_lvl1’)
spawn(‘gryphon_lvl2’)
spawn(‘gryphon_lvl3__volcanic’)
spawn(‘gryphon_mh__volcanic’)
spawn(‘hag_grave_lvl1’)
spawn(‘hag_grave_lvl1__barons_wife’)
spawn(‘hag_grave__mh’)
spawn(‘hag_water_lvl1’)
spawn(‘hag_water_lvl2’)
spawn(‘hag_water_mh’)
spawn(‘harpy_lvl1’)
spawn(‘harpy_lvl2’)
spawn(‘harpy_lvl3__erynia’)
spawn(‘lessog_lvl1’)
spawn(‘lessog_lvl2__ancient’)
spawn(‘lessog_mh’)
spawn(‘nekker_lvl1’)
spawn(‘nekker_lvl2’)
spawn(‘nekker_lvl3__warrior’)
spawn(‘nekker_mh__warrior’)
spawn(‘nightwraith_lvl1’)
spawn(‘nightwraith_lvl1__doppelganger’)
spawn(‘nightwraith_mh’)
spawn(‘noonwraith_lvl1’)
spawn(‘noonwraith_lvl1__doppelganger’)
spawn(‘noonwraith_mh’)
spawn(‘rotfiend_lvl1’)
spawn(‘rotfiend_lvl2’)
spawn(‘siren_lvl1’)
spawn(‘siren_lvl2__lamia’)
spawn(‘siren_mh__lamia’)
spawn(‘troll_cave_lvl1’)
spawn(‘troll_cave_lvl2’)
spawn(‘troll_cave_lvl3__ice’)
spawn(‘troll_cave_mh__black’)
spawn(‘vampire_ekima_lvl1’)
spawn(‘vampire_ekima_mh’)
spawn(‘vampire_katakan_lvl1’)
spawn(‘vampire_katakan_mh’)
spawn(‘werewolf_lvl1’)
spawn(‘werewolf_lvl2’)
spawn(‘werewolf_lvl3__lycan’)
spawn(‘werewolf_lvl4__lycan’)
spawn(‘wild_dog_lvl1’)
spawn(‘wildhunt_minion_lvl1’)
spawn(‘wildhunt_minion_lvl2’)
spawn(‘wildhunt_minion_mh’)
spawn(‘wolf_lvl1’)
spawn(‘wolf_lvl1__summon’)
spawn(‘wolf_lvl1__summon_were’)
spawn(‘wolf_lvl2__alpha’)
spawn(‘wolf_white_lvl2’)
spawn(‘wolf_white_lvl3__alpha’)
spawn(‘wraith_lvl1’)
spawn(‘wraith_mh’)
spawn(‘wyvern_lvl1’)
spawn(‘wyvern_lvl2’)
spawn(‘wyvern_mh’)
spawn(‘_quest__bear_grizzly_honey’)
spawn(‘_quest__endriaga_spiral’)
spawn(‘_quest__fogling’)
spawn(‘_quest__godling’)
spawn(‘_quest__him’)
spawn(‘_quest__miscreant’)
spawn(‘_quest__miscreant_greater’)
spawn(‘_quest__noonwright_pesta’)
spawn(‘_quest__werewolf’)
spawn(‘_quest__witch_1’)
spawn(‘_quest__witch_2’)
spawn(‘_quest__witch_3’)

Animals:

spawn(‘bat’)
spawn(‘cat’)
spawn(‘hen’)
spawn(‘cow’)
spawn(‘crab’)
spawn(‘crow’)
spawn(‘deer’)
spawn(‘canine’)
spawn(‘fish_kingfish’)
spawn(‘fish_mackerel’)
spawn(‘fish_roach’)
spawn(‘fish_tuna’)
spawn(‘goat’)
spawn(‘goose’)
spawn(‘goose_leader’)
spawn(‘hare’)
spawn(‘mountain_goat’)
spawn(‘owl’)
spawn(‘pig’)
spawn(‘pigeon’)
spawn(‘ram’)
spawn(‘rat’)
spawn(‘rooster’)
spawn(‘seagull’)
spawn(‘sheep’)
spawn(‘snow_deer’)
spawn(‘snow_rabbit’)
spawn(‘sparrow’)
spawn(‘swallow’)
spawn(‘toad’)
spawn(‘whale’)

Miscellaneous Stuff:

spawn(‘boat’)
spawn(‘playerHorse’)
spawn(‘horse’)
spawn(‘horse_manager’)
spawn(‘poison_cloud’)
spawn(‘rotfiend_explode’)
spawn(‘barrel’)
spawn(‘grapeshot’)
spawn(‘petard’)
spawn(‘beehive’)
spawn(‘stand_puke’)
spawn(‘pawelmtest’)
spawn(‘projectile_rift’)
spawn(‘projectile_rift2’)
spawn(‘ground_rift’)
spawn(‘lure_cloud’)
spawn(‘yennefer_bubble’)
spawn(‘yennefer_bubble_2’)
spawn(‘yennefer_bubble_3’)
spawn(‘denied_area’)

NPC Groups IDs

Witcher Hunters = spawnt(01)
Witcher Hunters = spawnt(02)
Witcher Hunters = spawnt(03)
Witcher Hunters = spawnt(04)
Witcher Hunters = spawnt(05)
Witcher Hunters = spawnt(06)
Witcher Hunters = spawnt(07)
Witcher Hunters = spawnt(08)
Witcher Hunters = spawnt(09)
Bandits = spawnt(61)
Bandits = spawnt(63)
Bandits = spawnt(65)
Novigrad Guards = spawnt(64)
Novigrad Guards = spawnt(68)
Novigrad Guards = spawnt(70)
Novigrad Guards = spawnt(73)
Novigrad Guards = spawnt(75)
Novigrad Guards = spawnt(80)
Thugs = spawnt(67)
Thugs = spawnt(77)
Redanian Soldiers = spawnt(83)
Redanian Soldiers = spawnt(85)
Redanian Soldiers = spawnt(86)
Redanian Soldiers = spawnt(87)
Redanian Soldiers = spawnt(88)
Redanian Soldiers = spawnt(89)
Redanian Soldiers = spawnt(90)
Redanian Soldiers = spawnt(92)
Redanian Soldiers = spawnt(93)
Redanian Soldiers = spawnt(94)
Redanian Soldiers = spawnt(95)
Redanian Soldiers = spawnt(96)
Redanian Soldiers = spawnt(97)
Redanian Soldiers = spawnt(98)
Redanian Soldiers = spawnt(99)
Skellige Bandits = spawnt(100)
Skellige Bandits = spawnt(101)
Skellige Bandits = spawnt(102)
Skellige Bandits = spawnt(103)
Skellige Bandits = spawnt(104)
Skellige Bandits = spawnt(106)
Skellige Bandits = spawnt(107)
Skellige Bandits = spawnt(108)
Skellige Bandits = spawnt(109)
Skellige Bandits = spawnt(110)
Skellige Bandits = spawnt(111)
Skellige Bandits = spawnt(112)
Skellige Bandits = spawnt(113)
Skellige Bandits = spawnt(114)
Skellige Bandits = spawnt(115)
Skellige Bandits = spawnt(116)
Skellige Bandits = spawnt(117)
Skellige Bandits = spawnt(118)
Skellige Bandits = spawnt(119)
Skellige Bandits = spawnt(120)
Skellige Bandits = spawnt(121)
Skellige Bandits = spawnt(122)
Skellige Bandits = spawnt(123)
Skellige Bandits = spawnt(124)
Skellige Bandits = spawnt(125)
Skellige Bandits = spawnt(126)
Skellige Bandits = spawnt(128)
Skellige Bandits = spawnt(129)
Skellige Bandits = spawnt(130)
Skellige Bandits = spawnt(131)
Skellige Bandits = spawnt(132)
Skellige Bandits = spawnt(133)
Wild Hunt Warriors = spawnt(134)
Wild Hunt Warriors = spawnt(135)
Wild Hunt Warriors = spawnt(137)
Wild Hunt Warriors = spawnt(138)
Wild Hunt Warriors = spawnt(139)
Wild Hunt Warriors = spawnt(140)

Buff IDs

+200 Attack Power, +200 Spell Power = addabl('DamageBuff')
Always Critical Hit = addabl('ForceCriticalHits')
100% Chance of Finisher = addabl('ForceFinisher')
100% Chance of Dismemberment = addabl('ForceDismemberment')
+1000 Vitality, +100 Stamina, Increased Stamina Regeneration = addabl('ConAthletic')
+99,800 Vitality = addabl('ConImmortal')
Increased Aim Duration = addabl('StatsRangedSuperLame')
+2% Sign Intensity (Geralt) = addabl('Rune veles lesser _Stats')
+3% Sign Intensity (Geralt) = addabl('Rune veles _Stats')
+5% Sign Intensity (Geralt) = addabl('Rune veles greater _Stats')
+1 Horse Bag (Increases Carry Weight)= addabl('HorseBag1')
+1 Horse Bag 2 (Increases Carry Weight) = addabl('HorseBag2')
+1 Horse Bag 3 (Increases Carry Weight) = addabl('HorseBag3')
Blink Ability (Ciri) = addabl('CiriBlink')
Charge Ability (Ciri)= addabl('CiriCharge')
Charge Ability (Ciri)= addabl('Ciri_Rage')
+250 Vitality (Ciri) = addabl('Ciri_Q205')
+500 Vitality, +100 Attack Power (Ciri) = addabl('Ciri_Q305')
+2,000 Vitality, +500 Attack Power (Ciri)= addabl('Ciri_Q403')
+2,500 Vitality, +600 Attack Power (Ciri)= addabl('Ciri_Q111')
+2,500 Vitality, +800 Attack Power (Ciri)= addabl('Ciri_Q501')

Effect Type (BuffMe) Codes

EET_AbilityOnLowHealth = buffme('EET_AbilityOnLowHealth',120)
EET_AdrenalineDrain = buffme('EET_AdrenalineDrain',120)
EET_AirBoost = buffme('EET_AirBoost',120)
EET_AirDrain = buffme('EET_AirDrain',120)
EET_AirDrainDive = buffme('EET_AirDrainDive',120)
EET_AutoAirRegen= buffme('EET_AutoAirRegen',120)
EET_AutoEssenceRegen = buffme('EET_AutoEssenceRegen',120)
EET_AutoMoraleRegen = buffme('EET_AutoMoraleRegen',120)
EET_AutoPanicRegen = buffme('EET_AutoPanicRegen',120)
EET_AutoStaminaRegen = buffme('EET_AutoStaminaRegen',120)
EET_AutoSwimmingStaminaRegen = buffme('EET_AutoSwimmingStaminaRegen',120)
EET_AutoVitalityRegen = buffme('EET_AutoVitalityRegen',120)
EET_AxiiGuardMe = buffme('EET_AxiiGuardMe',120)
EET_BattleTrance = buffme('EET_BattleTrance',120)
EET_BlackBlood = buffme('EET_BlackBlood',120)
EET_Bleeding= buffme('EET_Bleeding',120)
EET_BleedingTracking = buffme('EET_BleedingTracking',120)
EET_Blindness = buffme('EET_Blindness',120)
EET_Blizzard = buffme('EET_Blizzard',120)
EET_BoostedEssenceRegen = buffme('EET_BoostedEssenceRegen',120)
EET_BoostedStaminaRegen = buffme('EET_BoostedStaminaRegen',120)
EET_Burning = buffme('EET_Burning',120)
EET_Cat = buffme('EET_Cat',120)
EET_Choking = buffme('EET_Choking',120)
EET_Confusion = buffme('EET_Confusion',120)
EET_CounterStrikeHit = buffme('EET_CounterStrikeHit',120)
EET_DoTHPRegenReduce = buffme('EET_DoTHPRegenReduce',120)
EET_DoppelgangerEssenceRegen = buffme('EET_DoppelgangerEssenceRegen',120)
EET_Drowning = buffme('EET_Drowning',120)
EET_Drunkenness = buffme('EET_Drunkenness',120)
EET_Edible = buffme('EET_Edible',120)
EET_EnhancedArmor = buffme('EET_EnhancedArmor',120)
EET_EnhancedWeapon = buffme('EET_EnhancedWeapon',120)
EET_Fact = buffme('EET_Fact',120)
EET_FireAura= buffme('EET_FireAura',120)
EET_Frozen = buffme('EET_Frozen',120)
EET_FullMoon = buffme('EET_FullMoon',120)
EET_GoldenOriole = buffme('EET_GoldenOriole',120)
EET_HeavyKnockdown = buffme('EET_HeavyKnockdown',120)
EET_Hypnotized = buffme('EET_Hypnotized',120)
EET_IgnorePain = buffme('EET_IgnorePain',120)
EET_Immobilized = buffme('EET_Immobilized',120)
EET_KillerWhale = buffme('EET_KillerWhale',120)
EET_Knockdown = buffme('EET_Knockdown',120)
EET_KnockdownTypeApplicator = buffme('EET_KnockdownTypeApplicator',120)
EET_LongStagger = buffme('EET_LongStagger',120)
EET_LowHealth = buffme('EET_LowHealth',120)
EET_MariborForest= buffme('EET_MariborForest',120)
EET_Mutagen01 (Katakan) = buffme('EET_Mutagen01',120)
EET_Mutagen02 (Arachas) = buffme('EET_Mutagen02',120)
EET_Mutagen03 (Cockatrice)= buffme('EET_Mutagen03',120)
EET_Mutagen04 (Archgriffin) = buffme('EET_Mutagen04',120)
EET_Mutagen05 (Water Hag) = buffme('EET_Mutagen05',120)
EET_Mutagen06 (Nightwraith) = buffme('EET_Mutagen06',120)
EET_Mutagen07 (Ekimmara) = buffme('EET_Mutagen07',120)
EET_Mutagen08 (Chort)= buffme('EET_Mutagen08',120)
EET_Mutagen09 (Foglet) = buffme('EET_Mutagen09',120)
EET_Mutagen10 (Wyvern) = buffme('EET_Mutagen10',120)
EET_Mutagen11 (Doppler) = buffme('EET_Mutagen11',120)
EET_Mutagen12 (Troll) = buffme('EET_Mutagen12',120)
EET_Mutagen13 (Noonwraith) = buffme('EET_Mutagen13',120)
EET_Mutagen14 (Succubus)= buffme('EET_Mutagen14',120)
EET_Mutagen15 (Alghoul) = buffme('EET_Mutagen15',120)
EET_Mutagen16 (Fiend) = buffme('EET_Mutagen16',120)
EET_Mutagen17 (Forktail) = buffme('EET_Mutagen17',120)
EET_Mutagen18 (Grave Hag) = buffme('EET_Mutagen18',120)
EET_Mutagen19 (Wraith) = buffme('EET_Mutagen19',120)
EET_Mutagen20 (Earth Elemental) = buffme('EET_Mutagen20',120)
EET_Mutagen21 (Ekhidna) = buffme('EET_Mutagen21',120)
EET_Mutagen22 (Ancient Leshen) = buffme('EET_Mutagen22',120)
EET_Mutagen23 (Basilisk) = buffme('EET_Mutagen23',120)
EET_Mutagen24 (Werewolf) = buffme('EET_Mutagen24',120)
EET_Mutagen25 (Nekker Warrior) = buffme('EET_Mutagen25',120)
EET_Mutagen26 (Leshen) = buffme('EET_Mutagen26',120)
EET_Mutagen27 (Griffin) = buffme('EET_Mutagen27',120)
EET_Mutagen28 (Reliever) = buffme('EET_Mutagen28',120)
EET_OverEncumbered = buffme('EET_OverEncumbered',120)
EET_Paralyzed = buffme('EET_Paralyzed',120)
EET_PetriPhiltre = buffme('EET_PetriPhiltre',120)
EET_PheromoneBear = buffme('EET_PheromoneBear',120)
EET_PheromoneDrowner = buffme('EET_PheromoneDrowner',120)
EET_PheromoneNekker= buffme('EET_PheromoneNekker',120)
EET_Poison = buffme('EET_Poison',120)
EET_PoisonCritical= buffme('EET_PoisonCritical',120)
EET_Pull= buffme('EET_Pull',120)
EET_Ragdoll = buffme('EET_Ragdoll',120)
EET_ShrineAard = buffme('EET_ShrineAard',120)
EET_ShrineAxii = buffme('EET_ShrineAxii',120)
EET_ShrineIgni = buffme('EET_ShrineIgni',120)
EET_ShrineQuen = buffme('EET_ShrineQuen',120)
EET_ShrineYrden = buffme('EET_ShrineYrden',120)
EET_SilverDust = buffme('EET_SilverDust',120)
EET_Slowdown = buffme('EET_Slowdown',120)
EET_SlowdownAxii= buffme('EET_SlowdownAxii',120)
EET_SlowdownFrost = buffme('EET_SlowdownFrost',120)
EET_Snowstorm = buffme('EET_Snowstorm',120)
EET_SnowstormQ403 = buffme('EET_SnowstormQ403',120)
EET_Stagger = buffme('EET_Stagger',120)
EET_StaggerAura = buffme('EET_StaggerAura',120)
EET_StaminaDrain= buffme('EET_StaminaDrain',120)
EET_StaminaDrainSwimming= buffme('EET_StaminaDrainSwimming',120)
EET_Swallow = buffme('EET_Swallow',120)
EET_Swarm = buffme('EET_Swarm',120)
EET_TawnyOwl = buffme('EET_TawnyOwl',120)
EET_Thunderbolt = buffme('EET_Thunderbolt',120)
EET_Toxicity = buffme('EET_Toxicity',120)
EET_Undefined = buffme('EET_Undefined',120)
EET_Unused1= buffme('EET_Unused1',120)
EET_Unused2 = buffme('EET_Unused2',120)
EET_VitalityDrain = buffme('EET_VitalityDrain',120)
EET_WeatherBonus = buffme('EET_WeatherBonus',120)
EET_WellFed = buffme('EET_WellFed',120)
EET_WellHydrated= buffme('EET_WellHydrated',120)
EET_WhiteHoney = buffme('EET_WhiteHoney',120)
EET_WhiteRaffardDecoction = Buffme ('EET_WhiteRaffardDecoction' ، 120)
EET_WitchHypnotized = buffme ('EET_WitchHypnotized' ، 120)
EET_WraithBlindness = Buffme ('EET_WraithBlindness' ، 120)
EET_YrdenHealthDrain = Buffme ('EET_YrdenHealthDrain' ، 120)

معرفات المهارة

Learnskill ('x') - تتعلم مهارة x ، يجب عليك كتابة اسم المهارة بدلاً من x (القائمة أدناه). مثال: سيفتح أمر learnskill ('alchemy_s1') مهارة الكيمياء الأولى.


قائمة المهارة:

sword_2 = تعلم المهارات ('sword_2')
sword_5 = ​​تعلم المهارات ('sword_5')
sword_s1 = تعلم المهارات ('sword_s1')
sword_s2 = تعلم المهارات ('sword_s2')
sword_s3 = تعلم المهارات ('sword_s3')
sword_s4 = تعلم المهارات ('sword_s4')
sword_s5 = تعلم المهارات ('sword_s5')
sword_s6 = تعلم المهارات ('sword_s6')
sword_s7 = تعلم المهارات ('sword_s7')
sword_s8= learnskill('sword_s8')
sword_s9= learnskill('sword_s9')
sword_s10 = learnskill('sword_s10')
sword_s11 = learnskill('sword_s11')
sword_s12 = learnskill('sword_s12')
sword_s13 = learnskill('sword_s13')
sword_s15 = learnskill('sword_s15')
sword_s16 = learnskill('sword_s16')
sword_s17 = learnskill('sword_s17')
sword_s18 = learnskill('sword_s18')
sword_s19 = learnskill('sword_s19')
sword_s20 = learnskill('sword_s20')
sword_s21 = learnskill('sword_s21')
magic_1 = learnskill('magic_1')
magic_2 = learnskill('magic_2')
magic_3 = learnskill('magic_3')
magic_4 = learnskill('magic_4')
magic_5 = learnskill('magic_5')
magic_s1 = learnskill('magic_s1')
magic_s2 = learnskill('magic_s2')
magic_s3 = learnskill('magic_s3')
magic_s4= learnskill('magic_s4')
magic_s5= learnskill('magic_s5')
magic_s6 = learnskill('magic_s6')
magic_s7 = learnskill('magic_s7')
magic_s8= learnskill('magic_s8')
magic_s9= learnskill('magic_s9')
magic_s10 = learnskill('magic_s10')
magic_s11 = learnskill('magic_s11')
magic_s12 = learnskill('magic_s12')
magic_s13 = learnskill('magic_s13')
magic_s14 = learnskill('magic_s14')
magic_s15 = learnskill('magic_s15')
magic_s16 = learnskill('magic_s16')
magic_s17 = learnskill('magic_s17')
magic_s18 = learnskill('magic_s18')
magic_s19 = learnskill('magic_s19')
magic_s20 = learnskill('magic_s20')
alchemy_s1 = learnskill('alchemy_s1')
alchemy_s2 =learnskill('alchemy_s2')
alchemy_s3 = learnskill('alchemy_s3')
alchemy_s4 = learnskill('alchemy_s4')
alchemy_s5 = learnskill('alchemy_s5')
alchemy_s6 = learnskill('alchemy_s6')
alchemy_s7 = learnskill('alchemy_s7')
alchemy_s8 = learnskill('alchemy_s8')
alchemy_s9 = learnskill('alchemy_s9')
alchemy_s10 = learnskill('alchemy_s10')
alchemy_s11 = learnskill('alchemy_s11')
alchemy_s12 = learnskill('alchemy_s12')
alchemy_s13 = learnskill('alchemy_s13')
alchemy_s14 = learnskill('alchemy_s14')
alchemy_s15 = learnskill('alchemy_s15')
alchemy_s16 = learnskill('alchemy_s16')
alchemy_s17 = learnskill('alchemy_s17')
alchemy_s18 = learnskill('alchemy_s18')
alchemy_s19 = learnskill('alchemy_s19')
perk_1 = learnskill('perk_1')
perk_1_day_ability = learnskill('perk_1_day_ability')
perk_1_night_ability = learnskill('perk_1_night_ability')
perk_2 = learnskill('perk_2')
perk_3 = learnskill('perk_3')
perk_4 = learnskill('perk_4')
perk_5 = learnskill('perk_5')
perk_6 = learnskill('perk_6')
perk_7 = learnskill('perk_7')
perk_10 = learnskill('perk_10')
perk_11 = learnskill('perk_11')
perk_12 = learnskill('perk_12')

Weather Type IDs

stoprain - Stops rain
makeitrain - Storm

Default Climate:

changeweather(WT_Clear)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Light_Rain)
changeweather(WT_Light_Snow)
changeweather(WT_Blizzard)
changeweather(WT_Rain_Storm)

Island Mist:

changeweather(WT_Heavy_Clouds)

Kaer Morhen:

changeweather(WT_Clear)
changeweather(WT_Rain_Storm)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Vesemir_burial_hour_3_30)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Heavy_Clouds_Dark)
changeweather(WT_Blizzard)
changeweather(WT_Battle)
changeweather(WT_Battle_Forest)

Novigrad:

changeweather(WT_Clear)
changeweather(WT_Rain_Storm)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Mid_Clouds_Dark)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Heavy_Clouds_Dark)
changeweather(WT_Snow)

Prolog:

changeweather(WT_Clear)
changeweather(WT_Rain_Storm)
changeweather(WT_Light_Rain)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)

Skellige:

changeweather(WT_Rain_Storm)
changeweather(WT_Mid_Clouds_Dark)
changeweather(WT_Mid_Clouds_Fog)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Blizzard)
changeweather(WT_Wild_Hunt)
changeweather(WT_Heavy_Clouds_Dark)
changeweather(WT_q501_Blizzard)
changeweather(WT_q501_Storm)
changeweather(WT_Clear)
changeweather(WT_q501_Blizzard2)
changeweather(WT_lessun_forest)
changeweather(WT_q501_fight_ship_18_00)
changeweather(WT_q501_storm_arena)

Template Spiral:

changeweather(Spiral_Eternal_Cold)
changeweather(Spiral_Aen_Elle)
changeweather(Spiral_Desert)
changeweather(Spiral_Dark_Valley)
changeweather(Clear)
changeweather(Winter Epilog)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Mid_Clouds)

Wyzima:

changeweather(WT_Mid_Clouds)

Developer commands

addbolts
addarmor
addarmor2
addbooks
addboots
addcharacterdecorations
addcraft
addcraftedboots
addcraftedranged
addcraftedsilver
addcraftedsilverrelic
addcraftedsteel
addcraftedsteelrelic
addcraftingingre
addCraftingItem
addcrossbows
adddrinks
addfood
addgloves
addherbs
additemalchemy
additemcrafting
additemfood
additemleather
additemmetals
additemmonstrous
additemrunesupgrades
additemsprecious
addjunk
addjunk2
addkeys
addlore
addlore2
addmiscaddhorseitems
addmutageningredients
addmutagenrecipes
addmutagens
addpants
addquestitems
addquestitems2
addquestitems3
addrecipesbombs
addrecipesoils
addrecipespotions
addrecipespotions2
addschematicsarmor
addschematicsbolts
addschematicsboots
addschematicscomponents
addschematicsgloves
addschematicspants
addschematicsupgrades
addsets
addsilverswords
addsilverswords2
addsteelswords
addsteelswords2
addtreasurehuntitems
addtrophies
addupgrades
addvaluables
addwolfdlc
learnallschematics

Written by Lynx.

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The Witcher 3: Wild Hunt - Combat Guide (Some Useful Tips)
The Witcher 3: Wild Hunt - Off Map Secret Chest in White Orchard

Game: The Witcher 3 Wild Hunt
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