NPC Spawn Codes
People:
spawn(‘witcher’)
spawn(‘vesemir’)
spawn(‘yennefer’)
spawn(‘triss’)
spawn(‘keira’)
spawn(‘grenn’)
spawn(‘cirilla’)
spawn(‘zoltan’)
spawn(‘sorceress’)
spawn(‘fists’)
spawn(‘fists_medium’)
spawn(‘fists_hard’)
spawn(‘defend’)
spawn(‘shield_axe’)
spawn(‘shield_mace’)
spawn(‘shield_hard’)
spawn(‘hammer2h’)
spawn(‘hammer2h_hard’)
spawn(‘axe2h’)
spawn(‘halberd2h’)
spawn(‘spear2h’)
spawn(‘bow’)
spawn(‘bow_hard’)
spawn(‘sword1h’)
spawn(‘sword1h_easy’)
spawn(‘sword1h_hard’)
spawn(‘sword1h_super_hard’)
spawn(‘axe1h’)
spawn(‘axe1h_hard’)
spawn(‘club1h’)
spawn(‘club1h_hard’)
spawn(‘1hand’)
spawn(‘1handed’)
spawn(‘sword2h’)
spawn(‘shortsword_hard’)
spawn(‘bowman’)
spawn(‘bowman_hard’)
spawn(‘xbow’)
spawn(‘rider’)
spawn(‘shovel_test’)
spawn(‘pitchfork’)
Warriors of the Wild Hunt:
spawn(‘wildhunt_sword’)
spawn(‘wild_hunt_axe’)
spawn(‘wild_hunt_halberd’)
spawn(‘wild_hunt_hammer’)
spawn(‘wild_hunt_minion’)
spawn(‘wild_hunt_spear’)
spawn(‘wild_hunt_sword’)
spawn(‘wildhunt_axe’)
spawn(‘wildhunt_halberd’)
spawn(‘wildhunt_hammer’)
spawn(‘wildhunt_minion’)
spawn(‘wildhunt_spear’)
Bosses:
spawn(‘witch1’)
spawn(‘witch_1’)
spawn(‘witch2’)
spawn(‘witch_2’)
spawn(‘witch3’)
spawn(‘witch_3’)
spawn(‘witch_q105’)
spawn(‘eredin’)
spawn(‘imlerith’)
spawn(‘caranthir’)
Monsters:
spawn(‘ice_giant’)
spawn(‘icegiant’)
spawn(‘siren’)
spawn(‘bees’)
spawn(‘black_troll’)
spawn(‘blacktroll’)
spawn(‘cave_troll’)
spawn(‘cavetroll’)
spawn(‘cockatrice’)
spawn(‘troll’)
spawn(‘troll_black’)
spawn(‘djinn’)
spawn(‘drowner’)
spawn(‘ddead’)
spawn(‘drowneddead’)
spawn(‘drowned_dead’)
spawn(‘nekker’)
spawn(‘nekker_warrior’)
spawn(‘bies’)
spawn(‘lessog’)
spawn(‘leszy’)
spawn(‘leshy’)
spawn(‘leshen’)
spawn(‘lessun’)
spawn(‘dao’)
spawn(‘ifryt’)
spawn(‘ifrit’)
spawn(‘golem’)
spawn(‘arachas’)
spawn(‘arachas_armored’)
spawn(‘armoredarachas’)
spawn(‘arachas_poison’)
spawn(‘poisonarachas’)
spawn(‘poisonedarachas’)
spawn(‘warewolf’)
spawn(‘werewolf’)
spawn(‘lycanthrope’)
spawn(‘lycan’)
spawn(‘endriaga’)
spawn(‘endrega’)
spawn(‘endriaga_worker’)
spawn(‘endriaga_tailed’)
spawn(‘endriaga_spikey’)
spawn(‘wight’)
spawn(‘wyvern’)
spawn(‘basilisk’)
spawn(‘harpy’)
spawn(‘gryphon’)
spawn(‘griffon’)
spawn(‘wolf’)
spawn(‘wolf_alpha’)
spawn(‘wolf_white’)
spawn(‘evil_dog’)
spawn(‘wild_dog’)
spawn(‘simulacrum’)
spawn(‘erynia’)
spawn(‘fogling’)
spawn(‘forktail’)
spawn(‘fugas’)
spawn(‘gargoyle’)
spawn(‘ghoul’)
spawn(‘ghoul_lesser’)
spawn(‘alghoul’)
spawn(‘wildhunt_mage’)
spawn(‘gravehag’)
spawn(‘miscreant’)
spawn(‘nightwraith’)
spawn(‘noonwraith’)
spawn(‘pesta’)
spawn(‘iris’)
spawn(‘volcanic_gryphon’)
spawn(‘wraith’)
spawn(‘waterhag’)
spawn(‘czart’)
spawn(‘willo_wisp’)
spawn(‘willowisp’)
spawn(‘katakan’)
spawn(‘katakan_large’)
spawn(‘katakanlarge’)
spawn(‘gravehag_barons_wife’)
spawn(‘baronswife’)
spawn(‘ekima’)
spawn(‘ekimma’)
spawn(‘lamia’)
spawn(‘bear’)
spawn(‘bear_black’)
spawn(‘bear_berserker’)
spawn(‘bear_grizzly’)
spawn(‘grizzly’)
spawn(‘bear_white’)
spawn(‘cyclop’)
spawn(‘cyclops’)
spawn(‘rotfiend’)
spawn(‘rotfiend_large’)
spawn(‘succubus’)
spawn(‘coronary heart’)
spawn(‘him’)
spawn(‘frozen_soldier’)
spawn(‘ice_golem’)
spawn(‘botchling’)
spawn(‘alghoul_lvl1’)
spawn(‘alghoul_lvl2’)
spawn(‘alghoul_lvl3’)
spawn(‘alghoul_mh’)
spawn(‘arachas_lvl1’)
spawn(‘arachas_lvl2__armored’)
spawn(‘arachas_lvl3__poison’)
spawn(‘arachas_mh__poison’)
spawn(‘basilisk_lvl1’)
spawn(‘bear_berserker_lvl1’)
spawn(‘bear_lvl1__black’)
spawn(‘bear_lvl2__grizzly’)
spawn(‘bear_lvl3__white’)
spawn(‘bies_lvl1’)
spawn(‘bies_lvl2’)
spawn(‘bies_mh’)
spawn(‘black_mage_lvl1’)
spawn(‘blood_flies’)
spawn(‘burnedman_lvl1’)
spawn(‘cockatrice_lvl1’)
spawn(‘cockatrice_mh’)
spawn(‘cyclop_lvl1’)
spawn(‘czart_lvl1’)
spawn(‘czart_mh’)
spawn(‘drowner_lvl1’)
spawn(‘drowner_lvl2’)
spawn(‘drowner_lvl3’)
spawn(‘drowner_lvl4__dead’)
spawn(‘elemental_dao_lvl1’)
spawn(‘elemental_dao_lvl2’)
spawn(‘elemental_dao_lvl3__ice’)
spawn(‘elemental_dao_mh’)
spawn(‘endriaga_lvl1__worker’)
spawn(‘endriaga_lvl2__tailed’)
spawn(‘endriaga_lvl3__spikey’)
spawn(‘fogling_lvl1’)
spawn(‘fogling_lvl1__doppelganger’)
spawn(‘fogling_lvl2’)
spawn(‘fogling_lvl3__willowisp’)
spawn(‘fogling_mh’)
spawn(‘forktail_lvl1’)
spawn(‘forktail_lvl2’)
spawn(‘forktail_mh’)
spawn(‘fugas_lvl1’)
spawn(‘fugas_lvl2’)
spawn(‘gargoyle_lvl1’)
spawn(‘ghoul_lvl1’)
spawn(‘ghoul_lvl2’)
spawn(‘ghoul_lvl3’)
spawn(‘golem_lvl1’)
spawn(‘golem_lvl2’)
spawn(‘golem_lvl2__ifryt’)
spawn(‘golem_lvl3’)
spawn(‘gryphon_lvl1’)
spawn(‘gryphon_lvl2’)
spawn(‘gryphon_lvl3__volcanic’)
spawn(‘gryphon_mh__volcanic’)
spawn(‘hag_grave_lvl1’)
spawn(‘hag_grave_lvl1__barons_wife’)
spawn(‘hag_grave__mh’)
spawn(‘hag_water_lvl1’)
spawn(‘hag_water_lvl2’)
spawn(‘hag_water_mh’)
spawn(‘harpy_lvl1’)
spawn(‘harpy_lvl2’)
spawn(‘harpy_lvl3__erynia’)
spawn(‘lessog_lvl1’)
spawn(‘lessog_lvl2__ancient’)
spawn(‘lessog_mh’)
spawn(‘nekker_lvl1’)
spawn(‘nekker_lvl2’)
spawn(‘nekker_lvl3__warrior’)
spawn(‘nekker_mh__warrior’)
spawn(‘nightwraith_lvl1’)
spawn(‘nightwraith_lvl1__doppelganger’)
spawn(‘nightwraith_mh’)
spawn(‘noonwraith_lvl1’)
spawn(‘noonwraith_lvl1__doppelganger’)
spawn(‘noonwraith_mh’)
spawn(‘rotfiend_lvl1’)
spawn(‘rotfiend_lvl2’)
spawn(‘siren_lvl1’)
spawn(‘siren_lvl2__lamia’)
spawn(‘siren_mh__lamia’)
spawn(‘troll_cave_lvl1’)
spawn(‘troll_cave_lvl2’)
spawn(‘troll_cave_lvl3__ice’)
spawn(‘troll_cave_mh__black’)
spawn(‘vampire_ekima_lvl1’)
spawn(‘vampire_ekima_mh’)
spawn(‘vampire_katakan_lvl1’)
spawn(‘vampire_katakan_mh’)
spawn(‘werewolf_lvl1’)
spawn(‘werewolf_lvl2’)
spawn(‘werewolf_lvl3__lycan’)
spawn(‘werewolf_lvl4__lycan’)
spawn(‘wild_dog_lvl1’)
spawn(‘wildhunt_minion_lvl1’)
spawn(‘wildhunt_minion_lvl2’)
spawn(‘wildhunt_minion_mh’)
spawn(‘wolf_lvl1’)
spawn(‘wolf_lvl1__summon’)
spawn(‘wolf_lvl1__summon_were’)
spawn(‘wolf_lvl2__alpha’)
spawn(‘wolf_white_lvl2’)
spawn(‘wolf_white_lvl3__alpha’)
spawn(‘wraith_lvl1’)
spawn(‘wraith_mh’)
spawn(‘wyvern_lvl1’)
spawn(‘wyvern_lvl2’)
spawn(‘wyvern_mh’)
spawn(‘_quest__bear_grizzly_honey’)
spawn(‘_quest__endriaga_spiral’)
spawn(‘_quest__fogling’)
spawn(‘_quest__godling’)
spawn(‘_quest__him’)
spawn(‘_quest__miscreant’)
spawn(‘_quest__miscreant_greater’)
spawn(‘_quest__noonwright_pesta’)
spawn(‘_quest__werewolf’)
spawn(‘_quest__witch_1’)
spawn(‘_quest__witch_2’)
spawn(‘_quest__witch_3’)
Animals:
spawn(‘bat’)
spawn(‘cat’)
spawn(‘hen’)
spawn(‘cow’)
spawn(‘crab’)
spawn(‘crow’)
spawn(‘deer’)
spawn(‘canine’)
spawn(‘fish_kingfish’)
spawn(‘fish_mackerel’)
spawn(‘fish_roach’)
spawn(‘fish_tuna’)
spawn(‘goat’)
spawn(‘goose’)
spawn(‘goose_leader’)
spawn(‘hare’)
spawn(‘mountain_goat’)
spawn(‘owl’)
spawn(‘pig’)
spawn(‘pigeon’)
spawn(‘ram’)
spawn(‘rat’)
spawn(‘rooster’)
spawn(‘seagull’)
spawn(‘sheep’)
spawn(‘snow_deer’)
spawn(‘snow_rabbit’)
spawn(‘sparrow’)
spawn(‘swallow’)
spawn(‘toad’)
spawn(‘whale’)
Miscellaneous Stuff:
spawn(‘boat’)
spawn(‘playerHorse’)
spawn(‘horse’)
spawn(‘horse_manager’)
spawn(‘poison_cloud’)
spawn(‘rotfiend_explode’)
spawn(‘barrel’)
spawn(‘grapeshot’)
spawn(‘petard’)
spawn(‘beehive’)
spawn(‘stand_puke’)
spawn(‘pawelmtest’)
spawn(‘projectile_rift’)
spawn(‘projectile_rift2’)
spawn(‘ground_rift’)
spawn(‘lure_cloud’)
spawn(‘yennefer_bubble’)
spawn(‘yennefer_bubble_2’)
spawn(‘yennefer_bubble_3’)
spawn(‘denied_area’)
NPC Groups IDs
Witcher Hunters = spawnt(01)
Witcher Hunters = spawnt(02)
Witcher Hunters = spawnt(03)
Witcher Hunters = spawnt(04)
Witcher Hunters = spawnt(05)
Witcher Hunters = spawnt(06)
Witcher Hunters = spawnt(07)
Witcher Hunters = spawnt(08)
Witcher Hunters = spawnt(09)
Bandits = spawnt(61)
Bandits = spawnt(63)
Bandits = spawnt(65)
Novigrad Guards = spawnt(64)
Novigrad Guards = spawnt(68)
Novigrad Guards = spawnt(70)
Novigrad Guards = spawnt(73)
Novigrad Guards = spawnt(75)
Novigrad Guards = spawnt(80)
Thugs = spawnt(67)
Thugs = spawnt(77)
Redanian Soldiers = spawnt(83)
Redanian Soldiers = spawnt(85)
Redanian Soldiers = spawnt(86)
Redanian Soldiers = spawnt(87)
Redanian Soldiers = spawnt(88)
Redanian Soldiers = spawnt(89)
Redanian Soldiers = spawnt(90)
Redanian Soldiers = spawnt(92)
Redanian Soldiers = spawnt(93)
Redanian Soldiers = spawnt(94)
Redanian Soldiers = spawnt(95)
Redanian Soldiers = spawnt(96)
Redanian Soldiers = spawnt(97)
Redanian Soldiers = spawnt(98)
Redanian Soldiers = spawnt(99)
Skellige Bandits = spawnt(100)
Skellige Bandits = spawnt(101)
Skellige Bandits = spawnt(102)
Skellige Bandits = spawnt(103)
Skellige Bandits = spawnt(104)
Skellige Bandits = spawnt(106)
Skellige Bandits = spawnt(107)
Skellige Bandits = spawnt(108)
Skellige Bandits = spawnt(109)
Skellige Bandits = spawnt(110)
Skellige Bandits = spawnt(111)
Skellige Bandits = spawnt(112)
Skellige Bandits = spawnt(113)
Skellige Bandits = spawnt(114)
Skellige Bandits = spawnt(115)
Skellige Bandits = spawnt(116)
Skellige Bandits = spawnt(117)
Skellige Bandits = spawnt(118)
Skellige Bandits = spawnt(119)
Skellige Bandits = spawnt(120)
Skellige Bandits = spawnt(121)
Skellige Bandits = spawnt(122)
Skellige Bandits = spawnt(123)
Skellige Bandits = spawnt(124)
Skellige Bandits = spawnt(125)
Skellige Bandits = spawnt(126)
Skellige Bandits = spawnt(128)
Skellige Bandits = spawnt(129)
Skellige Bandits = spawnt(130)
Skellige Bandits = spawnt(131)
Skellige Bandits = spawnt(132)
Skellige Bandits = spawnt(133)
Wild Hunt Warriors = spawnt(134)
Wild Hunt Warriors = spawnt(135)
Wild Hunt Warriors = spawnt(137)
Wild Hunt Warriors = spawnt(138)
Wild Hunt Warriors = spawnt(139)
Wild Hunt Warriors = spawnt(140)
Buff IDs
+200 Attack Power, +200 Spell Power = addabl('DamageBuff')
Always Critical Hit = addabl('ForceCriticalHits')
100% Chance of Finisher = addabl('ForceFinisher')
100% Chance of Dismemberment = addabl('ForceDismemberment')
+1000 Vitality, +100 Stamina, Increased Stamina Regeneration = addabl('ConAthletic')
+99,800 Vitality = addabl('ConImmortal')
Increased Aim Duration = addabl('StatsRangedSuperLame')
+2% Sign Intensity (Geralt) = addabl('Rune veles lesser _Stats')
+3% Sign Intensity (Geralt) = addabl('Rune veles _Stats')
+5% Sign Intensity (Geralt) = addabl('Rune veles greater _Stats')
+1 Horse Bag (Increases Carry Weight)= addabl('HorseBag1')
+1 Horse Bag 2 (Increases Carry Weight) = addabl('HorseBag2')
+1 Horse Bag 3 (Increases Carry Weight) = addabl('HorseBag3')
Blink Ability (Ciri) = addabl('CiriBlink')
Charge Ability (Ciri)= addabl('CiriCharge')
Charge Ability (Ciri)= addabl('Ciri_Rage')
+250 Vitality (Ciri) = addabl('Ciri_Q205')
+500 Vitality, +100 Attack Power (Ciri) = addabl('Ciri_Q305')
+2,000 Vitality, +500 Attack Power (Ciri)= addabl('Ciri_Q403')
+2,500 Vitality, +600 Attack Power (Ciri)= addabl('Ciri_Q111')
+2,500 Vitality, +800 Attack Power (Ciri)= addabl('Ciri_Q501')
Effect Type (BuffMe) Codes
EET_AbilityOnLowHealth = buffme('EET_AbilityOnLowHealth',120)
EET_AdrenalineDrain = buffme('EET_AdrenalineDrain',120)
EET_AirBoost = buffme('EET_AirBoost',120)
EET_AirDrain = buffme('EET_AirDrain',120)
EET_AirDrainDive = buffme('EET_AirDrainDive',120)
EET_AutoAirRegen= buffme('EET_AutoAirRegen',120)
EET_AutoEssenceRegen = buffme('EET_AutoEssenceRegen',120)
EET_AutoMoraleRegen = buffme('EET_AutoMoraleRegen',120)
EET_AutoPanicRegen = buffme('EET_AutoPanicRegen',120)
EET_AutoStaminaRegen = buffme('EET_AutoStaminaRegen',120)
EET_AutoSwimmingStaminaRegen = buffme('EET_AutoSwimmingStaminaRegen',120)
EET_AutoVitalityRegen = buffme('EET_AutoVitalityRegen',120)
EET_AxiiGuardMe = buffme('EET_AxiiGuardMe',120)
EET_BattleTrance = buffme('EET_BattleTrance',120)
EET_BlackBlood = buffme('EET_BlackBlood',120)
EET_Bleeding= buffme('EET_Bleeding',120)
EET_BleedingTracking = buffme('EET_BleedingTracking',120)
EET_Blindness = buffme('EET_Blindness',120)
EET_Blizzard = buffme('EET_Blizzard',120)
EET_BoostedEssenceRegen = buffme('EET_BoostedEssenceRegen',120)
EET_BoostedStaminaRegen = buffme('EET_BoostedStaminaRegen',120)
EET_Burning = buffme('EET_Burning',120)
EET_Cat = buffme('EET_Cat',120)
EET_Choking = buffme('EET_Choking',120)
EET_Confusion = buffme('EET_Confusion',120)
EET_CounterStrikeHit = buffme('EET_CounterStrikeHit',120)
EET_DoTHPRegenReduce = buffme('EET_DoTHPRegenReduce',120)
EET_DoppelgangerEssenceRegen = buffme('EET_DoppelgangerEssenceRegen',120)
EET_Drowning = buffme('EET_Drowning',120)
EET_Drunkenness = buffme('EET_Drunkenness',120)
EET_Edible = buffme('EET_Edible',120)
EET_EnhancedArmor = buffme('EET_EnhancedArmor',120)
EET_EnhancedWeapon = buffme('EET_EnhancedWeapon',120)
EET_Fact = buffme('EET_Fact',120)
EET_FireAura= buffme('EET_FireAura',120)
EET_Frozen = buffme('EET_Frozen',120)
EET_FullMoon = buffme('EET_FullMoon',120)
EET_GoldenOriole = buffme('EET_GoldenOriole',120)
EET_HeavyKnockdown = buffme('EET_HeavyKnockdown',120)
EET_Hypnotized = buffme('EET_Hypnotized',120)
EET_IgnorePain = buffme('EET_IgnorePain',120)
EET_Immobilized = buffme('EET_Immobilized',120)
EET_KillerWhale = buffme('EET_KillerWhale',120)
EET_Knockdown = buffme('EET_Knockdown',120)
EET_KnockdownTypeApplicator = buffme('EET_KnockdownTypeApplicator',120)
EET_LongStagger = buffme('EET_LongStagger',120)
EET_LowHealth = buffme('EET_LowHealth',120)
EET_MariborForest= buffme('EET_MariborForest',120)
EET_Mutagen01 (Katakan) = buffme('EET_Mutagen01',120)
EET_Mutagen02 (Arachas) = buffme('EET_Mutagen02',120)
EET_Mutagen03 (Cockatrice)= buffme('EET_Mutagen03',120)
EET_Mutagen04 (Archgriffin) = buffme('EET_Mutagen04',120)
EET_Mutagen05 (Water Hag) = buffme('EET_Mutagen05',120)
EET_Mutagen06 (Nightwraith) = buffme('EET_Mutagen06',120)
EET_Mutagen07 (Ekimmara) = buffme('EET_Mutagen07',120)
EET_Mutagen08 (Chort)= buffme('EET_Mutagen08',120)
EET_Mutagen09 (Foglet) = buffme('EET_Mutagen09',120)
EET_Mutagen10 (Wyvern) = buffme('EET_Mutagen10',120)
EET_Mutagen11 (Doppler) = buffme('EET_Mutagen11',120)
EET_Mutagen12 (Troll) = buffme('EET_Mutagen12',120)
EET_Mutagen13 (Noonwraith) = buffme('EET_Mutagen13',120)
EET_Mutagen14 (Succubus)= buffme('EET_Mutagen14',120)
EET_Mutagen15 (Alghoul) = buffme('EET_Mutagen15',120)
EET_Mutagen16 (Fiend) = buffme('EET_Mutagen16',120)
EET_Mutagen17 (Forktail) = buffme('EET_Mutagen17',120)
EET_Mutagen18 (Grave Hag) = buffme('EET_Mutagen18',120)
EET_Mutagen19 (Wraith) = buffme('EET_Mutagen19',120)
EET_Mutagen20 (Earth Elemental) = buffme('EET_Mutagen20',120)
EET_Mutagen21 (Ekhidna) = buffme('EET_Mutagen21',120)
EET_Mutagen22 (Ancient Leshen) = buffme('EET_Mutagen22',120)
EET_Mutagen23 (Basilisk) = buffme('EET_Mutagen23',120)
EET_Mutagen24 (Werewolf) = buffme('EET_Mutagen24',120)
EET_Mutagen25 (Nekker Warrior) = buffme('EET_Mutagen25',120)
EET_Mutagen26 (Leshen) = buffme('EET_Mutagen26',120)
EET_Mutagen27 (Griffin) = buffme('EET_Mutagen27',120)
EET_Mutagen28 (Reliever) = buffme('EET_Mutagen28',120)
EET_OverEncumbered = buffme('EET_OverEncumbered',120)
EET_Paralyzed = buffme('EET_Paralyzed',120)
EET_PetriPhiltre = buffme('EET_PetriPhiltre',120)
EET_PheromoneBear = buffme('EET_PheromoneBear',120)
EET_PheromoneDrowner = buffme('EET_PheromoneDrowner',120)
EET_PheromoneNekker= buffme('EET_PheromoneNekker',120)
EET_Poison = buffme('EET_Poison',120)
EET_PoisonCritical= buffme('EET_PoisonCritical',120)
EET_Pull= buffme('EET_Pull',120)
EET_Ragdoll = buffme('EET_Ragdoll',120)
EET_ShrineAard = buffme('EET_ShrineAard',120)
EET_ShrineAxii = buffme('EET_ShrineAxii',120)
EET_ShrineIgni = buffme('EET_ShrineIgni',120)
EET_ShrineQuen = buffme('EET_ShrineQuen',120)
EET_ShrineYrden = buffme('EET_ShrineYrden',120)
EET_SilverDust = buffme('EET_SilverDust',120)
EET_Slowdown = buffme('EET_Slowdown',120)
EET_SlowdownAxii= buffme('EET_SlowdownAxii',120)
EET_SlowdownFrost = buffme('EET_SlowdownFrost',120)
EET_Snowstorm = buffme('EET_Snowstorm',120)
EET_SnowstormQ403 = buffme('EET_SnowstormQ403',120)
EET_Stagger = buffme('EET_Stagger',120)
EET_StaggerAura = buffme('EET_StaggerAura',120)
EET_StaminaDrain= buffme('EET_StaminaDrain',120)
EET_StaminaDrainSwimming= buffme('EET_StaminaDrainSwimming',120)
EET_Swallow = buffme('EET_Swallow',120)
EET_Swarm = buffme('EET_Swarm',120)
EET_TawnyOwl = buffme('EET_TawnyOwl',120)
EET_Thunderbolt = buffme('EET_Thunderbolt',120)
EET_Toxicity = buffme('EET_Toxicity',120)
EET_Undefined = buffme('EET_Undefined',120)
EET_Unused1= buffme('EET_Unused1',120)
EET_Unused2 = buffme('EET_Unused2',120)
EET_VitalityDrain = buffme('EET_VitalityDrain',120)
EET_WeatherBonus = buffme('EET_WeatherBonus',120)
EET_WellFed = buffme('EET_WellFed',120)
EET_WellHydrated= buffme('EET_WellHydrated',120)
EET_WhiteHoney = buffme('EET_WhiteHoney',120)
EET_WhiteRaffardDecoction = buffme('EET_WhiteRaffardDecoction',120)
EET_WitchHypnotized = buffme('EET_WitchHypnotized',120)
EET_WraithBlindness = buffme('EET_WraithBlindness',120)
EET_YrdenHealthDrain = buffme('EET_YrdenHealthDrain',120)
Skill IDs
learnskill('x') - you learn x skill, you must type skill name instead of x (list is below). Example: learnskill('alchemy_s1') command will unlock first alchemy skill.
Skill List:
sword_2 = learnskill('sword_2')
sword_5 = learnskill('sword_5')
sword_s1= learnskill('sword_s1')
sword_s2 = learnskill('sword_s2')
sword_s3= learnskill('sword_s3')
sword_s4 = learnskill('sword_s4')
sword_s5= learnskill('sword_s5')
sword_s6= learnskill('sword_s6')
sword_s7 = learnskill('sword_s7')
sword_s8= learnskill('sword_s8')
sword_s9= learnskill('sword_s9')
sword_s10 = learnskill('sword_s10')
sword_s11 = learnskill('sword_s11')
sword_s12 = learnskill('sword_s12')
sword_s13 = learnskill('sword_s13')
sword_s15 = learnskill('sword_s15')
sword_s16 = learnskill('sword_s16')
sword_s17 = learnskill('sword_s17')
sword_s18 = learnskill('sword_s18')
sword_s19 = learnskill('sword_s19')
sword_s20 = learnskill('sword_s20')
sword_s21 = learnskill('sword_s21')
magic_1 = learnskill('magic_1')
magic_2 = learnskill('magic_2')
magic_3 = learnskill('magic_3')
magic_4 = learnskill('magic_4')
magic_5 = learnskill('magic_5')
magic_s1 = learnskill('magic_s1')
magic_s2 = learnskill('magic_s2')
magic_s3 = learnskill('magic_s3')
magic_s4= learnskill('magic_s4')
magic_s5= learnskill('magic_s5')
magic_s6 = learnskill('magic_s6')
magic_s7 = learnskill('magic_s7')
magic_s8= learnskill('magic_s8')
magic_s9= learnskill('magic_s9')
magic_s10 = learnskill('magic_s10')
magic_s11 = learnskill('magic_s11')
magic_s12 = learnskill('magic_s12')
magic_s13 = learnskill('magic_s13')
magic_s14 = learnskill('magic_s14')
magic_s15 = learnskill('magic_s15')
magic_s16 = learnskill('magic_s16')
magic_s17 = learnskill('magic_s17')
magic_s18 = learnskill('magic_s18')
magic_s19 = learnskill('magic_s19')
magic_s20 = learnskill('magic_s20')
alchemy_s1 = learnskill('alchemy_s1')
alchemy_s2 =learnskill('alchemy_s2')
alchemy_s3 = learnskill('alchemy_s3')
alchemy_s4 = learnskill('alchemy_s4')
alchemy_s5 = learnskill('alchemy_s5')
alchemy_s6 = learnskill('alchemy_s6')
alchemy_s7 = learnskill('alchemy_s7')
alchemy_s8 = learnskill('alchemy_s8')
alchemy_s9 = learnskill('alchemy_s9')
alchemy_s10 = learnskill('alchemy_s10')
alchemy_s11 = learnskill('alchemy_s11')
alchemy_s12 = learnskill('alchemy_s12')
alchemy_s13 = learnskill('alchemy_s13')
alchemy_s14 = learnskill('alchemy_s14')
alchemy_s15 = learnskill('alchemy_s15')
alchemy_s16 = learnskill('alchemy_s16')
alchemy_s17 = learnskill('alchemy_s17')
alchemy_s18 = learnskill('alchemy_s18')
alchemy_s19 = learnskill('alchemy_s19')
perk_1 = learnskill('perk_1')
perk_1_day_ability = learnskill('perk_1_day_ability')
perk_1_night_ability = learnskill('perk_1_night_ability')
perk_2 = learnskill('perk_2')
perk_3 = learnskill('perk_3')
perk_4 = learnskill('perk_4')
perk_5 = learnskill('perk_5')
perk_6 = learnskill('perk_6')
perk_7 = learnskill('perk_7')
perk_10 = learnskill('perk_10')
perk_11 = learnskill('perk_11')
perk_12 = learnskill('perk_12')
Weather Type IDs
stoprain - Stops rain
makeitrain - Storm
Default Climate:
changeweather(WT_Clear)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Light_Rain)
changeweather(WT_Light_Snow)
changeweather(WT_Blizzard)
changeweather(WT_Rain_Storm)
Island Mist:
changeweather(WT_Heavy_Clouds)
Kaer Morhen:
changeweather(WT_Clear)
changeweather(WT_Rain_Storm)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Vesemir_burial_hour_3_30)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Heavy_Clouds_Dark)
changeweather(WT_Blizzard)
changeweather(WT_Battle)
changeweather(WT_Battle_Forest)
Novigrad:
changeweather(WT_Clear)
changeweather(WT_Rain_Storm)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Mid_Clouds_Dark)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Heavy_Clouds_Dark)
changeweather(WT_Snow)
Prolog:
changeweather(WT_Clear)
changeweather(WT_Rain_Storm)
changeweather(WT_Light_Rain)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)
Skellige:
changeweather(WT_Rain_Storm)
changeweather(WT_Mid_Clouds_Dark)
changeweather(WT_Mid_Clouds_Fog)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Blizzard)
changeweather(WT_Wild_Hunt)
changeweather(WT_Heavy_Clouds_Dark)
changeweather(WT_q501_Blizzard)
changeweather(WT_q501_Storm)
changeweather(WT_Clear)
changeweather(WT_q501_Blizzard2)
changeweather(WT_lessun_forest)
changeweather(WT_q501_fight_ship_18_00)
changeweather(WT_q501_storm_arena)
Template Spiral:
changeweather(Spiral_Eternal_Cold)
changeweather(Spiral_Aen_Elle)
changeweather(Spiral_Desert)
changeweather(Spiral_Dark_Valley)
changeweather(Clear)
changeweather(Winter Epilog)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Mid_Clouds)
Wyzima:
changeweather(WT_Mid_Clouds)
Developer commands
addbolts
addarmor
addarmor2
addbooks
addboots
addcharacterdecorations
addcraft
addcraftedboots
addcraftedranged
addcraftedsilver
addcraftedsilverrelic
addcraftedsteel
addcraftedsteelrelic
addcraftingingre
addCraftingItem
addcrossbows
adddrinks
addfood
addgloves
addherbs
additemalchemy
additemcrafting
additemfood
additemleather
additemmetals
additemmonstrous
additemrunesupgrades
additemsprecious
addjunk
addjunk2
addkeys
addlore
addlore2
addmiscaddhorseitems
addmutageningredients
addmutagenrecipes
addmutagens
addpants
addquestitems
addquestitems2
addquestitems3
addrecipesbombs
addrecipesoils
addrecipespotions
addrecipespotions2
addschematicsarmor
addschematicsbolts
addschematicsboots
addschematicscomponents
addschematicsgloves
addschematicspants
addschematicsupgrades
addsets
addsilverswords
addsilverswords2
addsteelswords
addsteelswords2
addtreasurehuntitems
addtrophies
addupgrades
addvaluables
addwolfdlc
learnallschematics